Monday, December 7, 2009

Technology in the physical education classroom

It appears the use of technology in physical education is more popular than first thought. The more I have researched the idea of using a Nintendo Wii in physical education lessons the more I see that schools all over the world have already adopted the idea.

A school in Singapore uses the Wii as a way to overcome the problem of oppressive heat in the region. Outdoor lessons were previously limited to early mornings to avoid the heat, now PE classes can be scheduled with impunity throughout the day. In New York State it is the cold winters that prevent Physical Education lessons from being outside. With limited space for indoor activities teachers are put under a lot of pressure to provide a suitable program.

The Wii can provide a course that embraces technology as the mode in which to learn about movement and ones physical capabilities. Additionally the Wii Fit provided a teaching tool that a single instructor would never be able to reproduce with consistent and repeatable demonstration of exercises and movements. The scoring used by each game was a useful measure of success or improvement that was tracked and maintained by the console and easily accessible to each student. Students will became capable of reproducing the movements necessary for successful completion of a fitness program as well as knowledge of the muscles trained for each exercise and how to recognize incorrect movement patterns in others. In small groups, students can control the pace or selection of the learning modules which best suited their learning styles. This feature of the course allowed for a highly adaptable learning environment tailored to each student within the constraints of the small groups.
A rich learning environment is created for the student’s through the use of Digital classroom instruction, instructor reinforcement, in-class and out of class assignments, and online resources. These are all a mixture of technology-based and traditional tools of instruction.

Many games have become popular within the course including Wii Fit, Wii sports and Deca Sports. Looking closer at Deca sports http://www.decasports.com/ how many people can say they had the opportunity to learn the skills of snowboarding during a physical education lesson? It might not be the real thing but it can be a very good alternative.

Tuesday, November 17, 2009

Special Needs Physical Education

Although there are many arguments against the Wii being used in a physical education setting, mainly due to belief that children are not as active playing the Wii as they would be running around a gym hall or out on the field. Good points yes, but what if running around a games hall isn’t an option? Many students with learning disabilities or physical disabilities are often left out of physical education activates and sometimes whole lessons because teachers struggle to find inclusive activates for the whole class to participate in. This is where the Wii has become very popular in many schools. Teachers have found an excellent way to provide inclusive and developmentally appropriate lessons for students with disabilities. http://hamptonroads.com/2009/02/special-physcial-education-class-gets-wii-fit is a good article that demonstrates how effective the Wii can be in a special needs PE setting.

Thursday, November 12, 2009

The Wii in PE

For years now there has been a growing concern for the number of school children becoming obese. This rise in obesity is due to many factors, but, one in particular is the lack of participation in physical activity during and after school hours. Today’s world is filled with what appears to be more appealing activates such as watching TV and, of course, playing video games.

Physical Education teachers have been battling with this issue for a while now and many realize it is impossible to force students to participate in PE for the enjoyment that it should be. As a result many schools have decided to stop fighting against the gaming world and instead join them. More and more school are using the Nintendo Wii as a PE incentive to get children involved and active during physical education lessons. Sounds crazy, I know, but Nintendo really have devised something genius! Could this be the solution to many PE teachers nightmares?

Using the Wii in physical education provides a whole class fitness innovation. One game in particular is Wii Fit Plus. This game has been developed to allow a class of X number student to participate all at the same time. Everyone is involved using Wii Active Practice board while one person leads the class with the Main board. While the students are using and developing a number of skills they are also continuously performing at an active level. Teachers found that children of all ages saw it as a fun and exciting way to get involved in PE again.

I have yet to see this being used in any school I have worked at but I can definitely see the benefits. However, like all things there is always a negative side. Can you think of any issue that may arise from using such a devise in a physical education setting?

Thursday, October 29, 2009

An Educational Wii

The Nintendo Wii is an excellent gaming devise that is similar to no other. The Nintendo Wii was designed to target a broad population with the aim that the Wii is for everyone http://www.nintendo.com/wii/what). The wii is not your typical gaming devise where sitting on a sofa and twiddling your thumbs is all that is required. No, the Wii involves a new form of player interaction. Using a remote sensor the wii tracks the user’s movements making it an active gaming experience.

Many schools are beginning to see consoles for their positive aspects rather than as a thing that makes children lazy. By bringing them into schools it seems the Wii has become a useful educational tool. But how educational can a game console be? What are your thoughts on this matter?

Tuesday, October 20, 2009

This week’s blog is going to be a little different. I want to get an idea of how virtual museums have been used in educational settings. If you have had any experience with this I would love to know how you integrated a virtual museums trip into a classroom.

Friday, October 9, 2009

Better than textbooks?

Could virtual museums be the end of textbooks?

One of the biggest challenges teachers face today is using technology to enhance student learning. A good way to do this is by digitalizing textbooks.

Virtual museums provide a rich collection of primary source materials, in the form oral, visual, and written information. The information is also accurate and detailed.

Using virtual museums in the classroom will make learning more hands on. Not only can pupils use virtual museums as a means of research but they can also design their own virtual museum using information they have gathered. This is an excellent idea for class projects and provides students with the opportunity to design and organize their own leaning.

I stumbled across a link that I felt reinforced the idea of virtual museums leading to the end of textbooks. The link leads to a presentation on the Discovery Channel website and provides not only an interesting account of how humans evolved (something all students learn at school) but more importantly it provides an up-to-date account of what is now believed to be the case. This is a huge advantage over textbooks as they can only provide information that was found to be accurate at the time of being published.

http://dsc.discovery.com/tv/ardipithecus/ardipithecus.html?campaign=dsc-px09-1-bbc006

Tuesday, September 29, 2009

A different way for virtual museums to educate pupils.

Okay so we have defined what a virtual museum is and we have discussed the positive and negative aspects of using this type of technology in a classroom setting. Up until now a virtual museum has only been thought of a resource for pupils to explore and discover more on specific topics. To them it is a collection of information that has been created, organized and stored for their benefit. However, what if we are to look at a virtual museum being educational in a different way? What if pupils were to create their own virtual museum?

Teachers give the pupils a project topic, for example one school class looked at the City of Chicago's ethnic diversity. With this topic in mind the pupils research and gather information that will eventually be the force behind their own virtual museum. An excellent example of this can be found at Keith Valley Middle School http://www.hatboro-horsham.org/4067362111456/FileLib/browse.asp?A=374&BMDRN=2000&BCOB=0&C=51558
The students here developed two virtual museums from scratch. They were able to do this with the tools provided by their technology teachers. These tools can be found in the link below and are definitely worth a look. I fancy having a go at designing one myself.
http://www.hatboro-horsham.org/4067362111456/FileLib/browse.asp?A=374&BMDRN=2000&BCOB=0&C=51541

Not only is this an excellent way for the pupils to become intrigued and interested in curricular topics but they also develop new ways to use and apply technology in an educational setting.

Monday, September 21, 2009

The Pros and Cons of Virtual Museums

Many arguments can be found for the use of virtual museums, especially in an educational setting. In today's world the use of technology appears to be the way forward. Many physical museums are beginning to realise this is now where the audience is at and are turning to the digital world. But what effect does this have on education? Are children going to benefit more or less from the virtualization of such things?

The site Real v Virtual museums http://psyche.terrapolis.org/essays/real-vs-virtual-museums-119 does an excellent job at addressing the issues from both sides. It provides the limitations for both the physical and virtual museum. The site then goes on to address how educational experiences can either be enhanced or damaged by the virtualization of physical museums.

It is a very interesting read and points I had never thought of were brought up. However, I am still undecided on which could provide the best educational experience. If anyone has used either in an educational setting it would be great to hear your thoughts.

Monday, September 14, 2009

Virutal Museums

VIRTUAL MUSEUMS

The virtualisztion of physical museums has increased interest from millions of people all over the world (Wikipedia). The beauty of a virtual museum is that no matter where you are in the world you can access a mountain of information on countless topics, all at the touch of a button. It's claimed that visitors to the traditional physical museums are being out numbered by the new virtual visitors. The first museum to be put online was in 1994. They were very basic and only available to the few who not only owned a computer but also had access to the Internet. An example of the earliest virtual museums can be found at http://moca.virtual.museum/. However, as computers and the internet excelled in their development so did the websites. Some virtual museums today even have the ability to proved three dimensional view of their content http://www.organismedia.com/virtualmuseum/.

WHAT IS A VIRTUAL MUSEUM
All the online museums I visited appear to consist of a collection of information or artifacts. Such things include but are not limited to- paintings, photographs,videos, drawings, letters, newspaper articles and interviews. Basically anything that can be digitalized. They provide everyone with access to knowledge on just about any topic. Seriously, try typing into google a topic of interest and add museum at the end. It is most likely there will be a digitalised museum for that subject.

BENEFITS OF USING VIRTUAL MUSEUMS
Learning Museums are specifically designed to provide an online resource of information which is available to anyone who wishes to learn more about a specific topic. I believe they can provide collaborative learning activities which will stimulate students in content learning more so than if they were to read the facts from a book. This form of instruction is not only accessible to all pupils' but can also provide an effective and efficient form of differentiated learning. They provide an excellent way for students to become engaged in higher level thinking, especially the ones who learn best using visual and Kinesthetic aid.

One online museum that I found particular interest in was The Virtual Museum of the City of San Francisco http://www.sfmuseum.org/. Having been to San Fraancisco I was interested to learn more about its history and I entered the site hoping to find some exciting facts and useful learning materials. Instead I was overwhelmed by the amount of detailed information available. Anything and everything you could ever want to know about both the history and the modern day San Francisco was available.

This type of museum is a great resource for any class doing a project on San Francisco or even a topic that occurred within San Francisco, such as the Gold Rush, fires and earthquakes, or even megastucture bridges. The website itself I found very easy to navigate, however, I do think the site could benefit from more vibrant images and some eye catching colors.

The overall idea of a virtual museum is an excellent way to engage active learning. However, does this kind of technology take away the possibility to experience learning outside the classroom. Being cheaper and safer than visiting physical museums are more and more children going to start missing out on vital experiences such as school trips?

Monday, August 31, 2009

IDE 611

Hi everyone, so here is my first blog. I'm excited to be gaining experience in the world of blogging and only hope it's as easy as everyone says : )